Armor Tables

The following table shows the modified stats using the homebrew Armor rules for a variety of armor types.

An explanation of the headers:

  • Price: The expected cost, in gp, of this item in standard conditions
  • Slash/Pierce/Bludgeon: The damage resistance (DR) of the armor for this type of attack
  • Max Dex: This armor limits the user to adding at most this value to any dexterity modifier.
  • Durability: If this armor is hit and the attacker rolled a natural 20 to hit, roll d20. If you roll more than this value, the armor moves from “good” to “damaged” or “damaged” to “ruined”.
  • Weight: The weight of wearing or carrying this item, in pounds.

Light Armor

Armor Price Slash Pierce Bludgeon Max Dex Durability Weight
Padded 5 1 1 0 7 7 5
Leather 10 3 3 0 4 10 8
Dragon Leather 500 5 3 1 4 12 15
Mithral Shirt 5000 5 5 3 5 14 10

Medium Armor

Armor Price Slash Pierce Bludgeon Max Dex Durability Weight
Hide 10 3 3 1 3 11 10
Studded 25 5 3 3 3 10 13
Scale 50 5 5 3 2 12 45
Studded Dragon 500 7 3 5 2 12 20
Dragon Scale 500 7 5 3 2 14 50
Mithral Scale 5000 7 5 7 3 16 25

Heavy Armor

Armor Price Slash Pierce Bludgeon Max Dex Durability Weight
Ring 30 5 5 3 2 12 22
Chain 75 5 5 5 2 12 55
Splint 500 7 7 5 1 13 50
Banded 750 7 7 7 2 15 55
Plate 3000 10 10 10 0 17 65
Mithral Plate 6000 12 12 10 1 19 40

Shields

Armor Price Slash Pierce Bludgeon Max Dex Durability Weight
Wood Buckler 2 1 1 1 5 7 4
Metal Buckler 5 2 2 1 5 10 8
Wood Kite 10 2 2 2 3 9 8
Metal Kite 20 3 3 2 3 12 16
Tower 50 4 4 4 1 15 30

Notes

  • Shields add their DR to whatever armor is worn, assuming the shield is being used.
  • Magically-enhanced armor adds their enhancement to all three DR values. For example, Leather Armor +2 provides DR of 5, 5, and 2.

Armor Tables

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